Paper Mario Guide
Chapter 4
Toad Town | Shy Guy's Toy Box: Blue Station | Pink Station | Green Station | Red Station
Toad Town
From the area in which you first saw Bootler, go west two scenes. Go into the house at the far west on the north side of the road. Use Bow to go invisible, and watch as a Shy Guy reveals the location of his kind. Go in the revolving door and hop on the trampoline.
Blue Station
First, go southwest and build up your experience(HP: 25 FP: 25[using a Plus Flower badge] BP: 12). Get back the items in the far scene, then go back to the main station room and go southeast. There, you'll get back the storeroom key from the item shop closest to the Shy Guys' base. Hop out of the toy box, and return the key(or use it, either way it ends up the same). You'll gain access to the storeroom. Take just the odd-looking toy with little mushrooms on it.
It's actually the toybox's train. Go back into the secret room, but not the toy box. Walk up to the toybox and put in the train, then hop inside. You can now move on to the Pink Station.
Pink Station
Go southeast first and you'll get Tayce T.'s frying pan at the end. Once again resurface, and bring the book back to her. She'll give you the most delicious cake, which was so much so her husband left this world.
Now go back to the Pink Station. This time head west and battle past various Guys(put on an Ice Power badge if you have one) to get to Gourmet Guy. Give him the cake, and he'll run away in sheer deliciousness(or whatever), leaving behind Tayce T.'s cookbook(don't forget to give her this if you resurface to hit the Toad House or when you go back after you defeat General Guy).
If you don't have the Ice Power badge, avoid all Shy Guys on the north side of the tracks. If you do have it, dive into battle! At the far west, you'll be back in the same room--only in a different part, and with access to a switch. Flip it and the tracks will righten.
Green Station
First, hit the star-decorated blocks in this order: yellow, green, red, and blue. Now explore the other areas(and level up your HP to 30) as free as you like. If you feel kind, you can even go to the southeast scene to pick up Russ T.'s dictionary.
Red Station
The final stop. Hit the Heart and Save Block, even if you're just down one or two HP or FP.
Next, head into the southwest. When you encounter Big Lantern Ghost, just hit the light until you can see enough of the ghost to hit him. Bow should accompany you in this battle. Afterwards, hammer the lantern to free Watt--a "Micro Sparky"--who can light dark rooms. On your way out, you can use Parakarry to get to a Super Block from a floating platform. Make Watt Super Rank.
When you reach the main room of the station, go to the southeast. Shy Guys will hide behind a wall that Bombette can blow up. Revert to Watt, and head deeper. In the next room, there'll be General Guy. Just use regular attacks against the army. They can't hurt you while you have the Zap Tap badge on. Then, do the same agains the Stilt Guys. When the Shy Guy stacks come, use Skolar's star power and a regular attack apiece. Next, Mario and Watt will go after General Guy's Bulb. Finally, have Watt charge up Mario. Mario should then use his Hammer and Watt should use her regular attack until General Guy falls.
Note: Blue star-decorated blocks can serve as cubic jumping board. Just do a spin jump on them.
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