Nintendo Fans: SMRPG Guide - Deranged Enemies
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Deranged Enemies and
Kidnappings

Moleville | Booster Pass | Booster Tower | Booster Hill | Marrymore

Moleville
Pick up the four new armors and three new weapons, and put the Work Pants on Mallow. Also get three Pick Me Ups, three Mid Mushrooms, and two Mushrooms. North there'll be a mine. In here, you'll find moles with huge defensive power, gorons with great attack, and fire balls with both. Avoid them as much as possible while following where the signs lead you. If you find a blue-spored mushroom man along the way, ignore him. Then you'll come across a trampoline. It won't go anywhere important, but if you jump on it Mario is knocked unconcious. When he awakens, Croco will have stolen his money! Head back outside of the mine(battle with one or two enemies along the way) and spend a night at the Rose Town Inn(it's free). Then in the mine again, Croco will head northeast. Just follow him until you can catch up and touch him. A battle will start.
Don't be afraid to use one or two Pick Me Ups. Mario and Geno's regular attacks will be the hardest to hit Croco, so make Mallow go into defense if he's low on HP, or use him to whip out healing items. This battle will be tougher than the boss battle.

If you didn't raise a level after that battle, fight some enemies to go up. If after two rounds you still don't level up, don't worry. There's a star up ahead. Follow the arrows on the mine signs until you reach some crates. Jump on them and up to the top level. In the next room is that star. Run into every enemy as fast as possible while you flash. Then, follow the signs again and Mario will end up in an area with a thin mining cart track to follow and four bob-ombs going up and down it. A well-timed running jump should get you over them. Save, and in the next room is the boss--Punchinello.

Punchinello will send out bombs in order of size. When they come out, time Mallow's Thunderbolt to rid yourselves of them. He's got the only multi-enemy hit attack, so rely on him. Mario and Geno can bust up Punchinello pretty good, but their special attacks will faze out on him. Once again, Pick Me Ups and Mushrooms will come into serious play. Once you get to Mezzo Bombs, have Mallow and Mario attack them(use Mario's Super Jump) while Geno still focuses on Punchinello. The fight will end sooner than Croco's did, with you hanging onto the star. In the next room is Dyna and Mite--just hop in the mine cart and ride out.

Booster Pass
Just stroll through here, walk up to all the bushes to see if they'll battle, and avoid the Spikeys(green spinies) in the latter half of the pass. This should be pretty easy.

Booster Tower
Your team should be Mario, Bowser, and Geno when you enter the tower. Fight all the enemies on the first floor, then avoid all from then on. In the area with Rob-Ombs(pinkish bob-ombs) go into the middle exit. Walk straight out from where you came, and you'll land on a see-saw that will propel you up to the box you saw. It'll contain Mario's Masher. Equip it. Head back up, avoiding enemies, until you reach a screen with a bunch of paintings. Move Mario all the way to the right painting and press A. From there, press A after moving in every one of these steps:
left one painting
left one painting
left two paintings
left two paintings
right one painting
right two paintings
And you'll get the Elder Key. Unlock the nearby door and inside will be Bowser's first weapon, Chomp. Equip that too.

From here it's just a long climb. When you reach the second save block, save and go back to raise everyone to at least level 8. In the next room, Booster will come in unexpectedly and before you can free the princess. Behind the curtains, move swiftly back and forth--not forgetting jumping--to avoid being found. You have two misses, and the third try is your last. If you're found before then, get ready to battle. If not, Booster will give you an Amulet. Give the Amulet to Mario. When you battle, since the Amulet is much better than gaining experience you could later, restart to return to the save block in just the other room.

Knife Guy and Grate Guy are ready to greet you right after Booster gets away with the princess. Aim Mario's focus on Knife Guy with occasional Super Jumps while Geno and Bowser use their normal attacks on Grate Guy. They'll sometimes team up, using super power. If you beat down hard enough on Grate Guy, they'll crumble. Just keep on hitting and they should succumb to your force soon.

Booster Hill
Race to get back the princess! Booster will knock you away when you get to her, but she'll have given you a Flower first. Jump on barrels and Booster's three snifits to reach her.

Marrymore
Time to finish this whole mess up. Rest in the inn(10 coin stay), buy a few Mid Mushrooms, a Pick Me Up, then talk to everyone outside by the church(?). Booster and co. will lock the door, so go around the back and sneak down and up to where Snifit #1 is. Bust down the door with him(you'll need to run). Then save, and Bowser will help you get down the other door. This will cause Bowser to crash into princess and she'll spill her "wedding gear." Talk to all the snifits and snatch the crown off of Booster's head, then give it all to him. Chef Torte will arrive with the wedding cake--just in time to catch everyone leaving. Just keep hitting away at the Bundt, blowing out the candles, and you'll do it. Ignore Torte and his assistant. Pound down on the candles with normal attacks, and don't be afraid to use Pick Me Ups and Mid Mushrooms. When it gets down to the bare Raspberry, finish it off with a Super Jump. Booster will down the cake, and you can take the princess back to the Mushroom Kingdom at last.


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