A+Up(Smash): Headbutt
This is the perfect attack to use when it looks
like an enemy will land on you. Be careful to time it right, though. Also good
when an opponent's damage is high for an easy star finish. It has an awful
recoil.
Anti: Put a shield on before it hits!!!
A+Up(Normal): Overhead Punch
Great attack to send an opponent flying
upwards again and again because it doesn't have as much recoil as the
Headbutt.
Anti: Don't fall into your opponent's hands. How hard is that?
A+Side(Smash): Mega Glove(As he punches, Mario's fist gets bigger. I took
note o' this and remembered that in Super Mario RPG, Mario's fist gets bigger
when he attacks with the Mega Glove. Hence, what I called this attack.)
It
has as bad a precoil as the Headbutt's recoil. Time it to knock an opponent
clear off near the edge when they're about to make it back from flying far
out.
Anti: Make a small and swift move(projectile is best) to stop this
attack before it starts.
A+Side(Normal): Mega Kick
Maybe a good attack to use to hit your opponent
into a wall again and again.
Anti: Use triple jump to break away from the
regular kicking pattern.
A+Down(Smash): Trip(This is another move from another game. Got this one
from Super Mario 64.)
Time this right to hit opponents on all sides.
Anti:
Put your shield on, quick!
A+Down(Normal): Low Kick
...There isn't really a use for this
attack...
Anti: Just roll out o' the way.
A: Punch
A Twice: 2 Punch
A Triple: Kick
A+Dash: Slide Kick(Super
Mario 64 again.)
Use this to come up right behind an enemy attacking someone
else. >:D
Anti: Be wary o' others sneaking up from behind you.
Mid-air: A: Swift Kick
Simply use this as a vertical Slide Kick.
Anti:
Attack back with a more powerful attack.
Mid-air: A+Side: Spiral Kick
More effective than the Swift Kick.
Anti:
Same.
Mid-air: A+Down: Drill Kick
While coming down to meet someone, use this to do multiple damage.
Anti:
Put your sheild on.
B: Fire Ball
Great attack to stop Samus' or Donkey Kong's
charge-up.
Anti: Jump out o' the way.
B+Up: Jump Punch
Use this if you can't get a Drill Kick or Mario Tornado
on your opponent.
Anti: Stay agile in the air!
B+Down: Mario Tornado
Come up from below an enemy and get 'em with this.
Far better than a Drill Kick.
Anti: Shield.
R: Throw
To the front, it's just a normal throw. But backwards the
opponent will knock into and do damage to other foes in the way.
Anti: Before
they can grasp you, roll behind them and throw 'em.
Luigi
A+Up(Smash): Headbutt
This is the perfect attack to use when it looks
like an enemy will land on you. Be careful to time it right, though. Also good
when an opponent's damage is high for an easy star finish. Its precoil isn't as
bad as Mario's.
Anti: Put a shield on before it hits!!!
A+Up(Normal): Overhead Punch
It's weak, but use it if Headbutt is too much
risk.
Anti: Don't fall into your opponent's hands. How hard is that?
A+Side(Smash): Mega Glove
It has as bad a recoil as the Headbutt's
precoil. Time it to knock an opponent clear off near the edge when they're about
to make it back from flying far out.
Anti: Make a small and swift
move(projectile is best) to stop this attack before it starts.
A+Side(Normal): Mega Kick
Maybe a good attack to use to hit your opponent
into a wall again and again. Hard to do with Luigi because o' its power,
though.
Anti: Use triple jump to break away from the regular kicking pattern.
A+Down(Smash): Trip(This is another move from another game. Got this one
from Super Mario 64.)
Time this right to hit opponents on all sides.
Anti:
Put your shield on, quick!
A+Down(Normal): Low Kick
...There isn't really a use for this
attack...
Anti: Just roll out o' the way.
A: Punch
A Twice: 2 Punch
A Triple: Kick
A+Dash: Fury Fists
This
is great for stopping attacks with precoil.
Anti: Be wary o' others sneaking
up from behind you.
Mid-air: A: Swift Kick
Use this for... nothing special. Be careful,
Luigi's tallness is his weakness.
Anti: Attack back with a more powerful
attack.
Mid-air: A+Side: Spiral Kick
More effective than the Swift Kick.
Anti:
Same.
Mid-air: A+Down: Drill Kick
While coming down to meet someone, use this to do multiple damage. This has
longer range than ya think.
Anti: Put your sheild on.
B: Fire Ball
Great attack to stop Samus' or Donkey Kong's charge-up.
This projectile doesn't last long, though.
Anti: Don't jump into the way.
B+Up: Jump Punch
This is an evil attack. When Luigi's fist is touching
them, use it to send them flying.
Anti: Stay agile!
B+Down: Luigi Tornado
Use this to send foes flying with one hit. Not
nearly as useful as the Mario Tornado.
Anti: Stay away. This tornado doesn't
last for long.
R: Throw
To the front, it's just a normal throw. But backwards the
opponent will knock into and do damage to other foes in the way.
Anti: Before
they can grasp you, roll behind them and throw 'em.