Super Smash Brothers Guide Pikachu and Jigglypuff
Pikachu
Pikachu faces you as the fifth opponent in the tournament mode. Just smash
it.
Saffron City is a place for high triple jumpers, not long. Ness wouldn't
survive a second here, either. The small gaps between the buildings provide a
great repeat smashing place. And also, try to coax an opponent into the elevator
where the pokémon come out.
Pikachu In many ways, Pikachu is just a lightweight
Mario. A+Up(Smash): Tail Flip When your foe has high
damage and looks about ready to make a star finish, use this when they're in
front o' you. The hit is a lot weaker when it comes to the other side. Anti:
Shield yourself fast.
A+Up(Normal): Tail Wave As you use this repeatedly, you should knock away
crowds. Anti: Get away after the first hit and strike with a strong attack.
A+Side(Smash): Thunderbolt Has worse precoil than Mario's Mega Glove,
but hits harder! Good for hitting far-triple-jumpers too far off. Anti: Try
to time it so you come after the shock.
A+Side(Normal): Handstand Kick Use it like Mario's Mega Kick or to
hit away triple-jumpless or triple-jump weak fighters from climbing back onto
the arena. Anti: A triple jump can get you out, if you aim it right over(for
the first use) or under(for the second use).
A+Down(Smash): Double Ground Kick Hit enemies on all sides
quickly. Anti: Jump or shield.
A+Down(Normal): Swift Tail Whip Use it like the Handstand
Kick. Anti: See Handstand Kick.
A: Headbutt A+Dash: Dash Headbutt Use this to come up right behind an
enemy attacking someone else. >:D Anti: Be wary o' others sneaking up from
behind you.
Mid-air: A: Aerial Kick This knocks away triple jumpers easily. Anti:
Try to go under Pikachu's attack.
Mid-air: A+Side: Thunder Drill A horizontal Drill Kick. Anti:
Hit down on the analog control stick and descend quickly.
Mid-air: A+Back: Hard Kick An Aerial kick with more force, good for
getting away aerial pains. Anti: Attack the electric mouse above or below.
Mid-air: A+Up: Tail Wave 2 This only goes around above Pikachu, and with no
real use. Anti: Pikachu might use this coming up at you--go off to the side
and avoid it. Mid-air: A+Down: Thunder Drop
This counters triple jumps from above well. Anti: Get away by going off to
the side.
B: Thundershock Send multiple ones to crawl on the playing field to
your opponents. Anti: Jump or shield, or even attack the 'shock.
B+Up: Quick Attack Quick Attack does no damage, but you can get
double distance if you aim the control stick in two places right after you begin
it. Anti: You don't need any.
B+Down: Thunder If your foe is high up, but won't go off the screen, go
directly below them and use this while they're high up. Anti: Keep agile
while in the air high up.
R: Throw A great throw either way, although the back throw causes more
damage. Anti: At first sight o' a grab, jump and hit Pikachu from above.
Jigglypuff
Jigglypuff can be accessed after defeating the Master Hand on any setting and
defeating Jigglypuff. Just smash it a lot, and Jigglypuff should be easier than
Pikachu in the same stage--Saffron City.
Jigglypuff Jigglypuff may not seem good, but her
upwards attacks put it at an advantage against everyone if used right. This also
makes Jigglypuff the star player to use against Ness. A+Up(Smash): Headbutt Use this when an opponent has high damage,
around 185% at the 50% damage setting, 90% at the 100% damage setting, and 0% at
the 200% damage setting. It should knock them high, then Wave or
Headbutt until they get KOed. Anti: When you come down and Jigglypuff
comes to meet you again, use a strong attack at it.
A+Up(Normal): Back Upwards Kick Jigglypuff shouldn't use this much--just
to run under the flying foe and grab an item or KO a high-damaged
enemy. Anti: Press down to descend fast and knock away Jigglypuff before it
can do anything.
A+Side(Smash): Dash Kick Works just like Fox's--but more
powerful. Anti: Put on a shield, you'll have time to.
A+Side(Normal): Twirl Kick Knock away enemies that crowd around you by
using this on all sides. Anti: Don't worry, this isn't very hard, so there's
no need to list some protection for it.
A+Down(Smash): Split Jigglypuff's legs have longer range than you
think. This is a fantastic attack to clear away crowds with some delay, or to
hit enemies in their triple jump. Anti: Shield in the first case, and try to
time your triple jump to land after Jigglypuff splits if it plans to knock you
away in your triple jump.
A+Down(Normal): Low Hand Trip This knocks opponents in the direction
you're facing, but not by much. This has no real use other than to bang a foe up
against a wall again and again to rack up damage. Anti: See Handstand
Kick.
A: Right Punch A Twice: Left Punch A+Dash: Dive This is a great way
to come back at a clump o' enemies after flying far away. Anti: Jump when you
see it running.
Mid-air: A: Swift Small Kick Jigglypuff's foot extends far but is thin.
This is a great attack to ward off triple jumpers. Anti: The thinness means
it's easy to go over or under. Try to aim like that.
Mid-air: A+Side: Simo-Double Kick A less powerful Swift Small Kick
that's wider. That means you will almost always hit your opponent. Anti:
There's one flaw--Jigglypuff's legs are off to the side. Aim yourself under its
body.
Mid-air: A+Back: Back Small Kick Stronger than the Anti: Attack the
electric mouse above or below. Mid-air: A+Up: Hand Wave After throwing a foe
up, use this while in the air to knock it further up. Anti: Attack with a
stronger attack--if possible. Mid-air: A+Down: Drill Kick. Jigglypuff's feet
extend once again to make a longer-than-normal attack. Even though you might
want to use the longer range, it's only useful if you come up through a platform
below and use it with Jigglypuff's body peeking up. Anti: Shield.
B: Pound With one hit, the victim flies backwards. Use this on
multiple enemies clumped together just to get back into the fight after floating
back. Anti: Jump and hit Jigglypuff in the back.
B+Up: Sing As Jigglypuff demonstrates its vocal talent, anyone who touches
it falls asleep. Only use this when everyone is touching Jigglypuff
simotaneously to get everyone unable to attack you. This only lasts for a few
seconds, though. Anti: Lunge at Jigglypuff with an attack if you aren't
asleep.
B+Down: Rest A risky attack, as Jigglypuff wastes crucial seconds
sleeping. It only works if Jigglypuff is touching someone. This will send them
far away, but still, it gives foes a chance to get in some bad hits. Only use it
when there is one opponent. Anti: Never get so close to Jigglypuff so that it
can use this.
R: Throw The up throw allows you to go for the star finish with a
Hand Wave or Headbutt like Jigglypuff is good at. But, the back
throw knocks enemies far away. Anti: Use the down button to descend fast and
avoid another hit or use a triple jump as soon as possible to get back to where
you need to be.
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