Nintendo Fans: Super Mario Sunshine Guide - Bianco Hills
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Super Mario Sunshine Guide
Bianco Hills

Road to the Big Windmill
There is a set path before Mario. Eventually, he should reach an area full of houses and wire to climb on between them. Once past that area, riding the wheel over to the other side, he will see his objective. You will see piranha heads covered with sludge rolling down a path. They come from your enemy. Get near the great pool of sludge and spray away. Once Mario awakens the sludged piranha plant, he should hit it three times in the open mouth just like on the airstrip and on top of the Great Pianta Statue. Don't be afraid to stray away for water and coins because it will save how many times you have hit it even if it retreats in its sludge pile. When it has retreated, the sludged piranha plant will throw sludged piranha hdeads at you as you approach.

Down with Petey Piranha!
Mario should follow the same course he did before. Now that there is a bridge, he can make it across. Walk across the wire, then jump off at the end. FLUDD's hover nozzle will be handy climbing up. Just before it gives out (if Mario has used it a lot, you should know), have Mario go back a little to clear the sludge in front of him. Repeat this process until Mario is past the sludge. At certain places, there will be gaps. Just hover across. When Mario meets the long thorn vine blocking his way, run and jump around it, having Mario's shadow falling off the white part to make sure he makes it around. After that, ride the windmill up to Petey. Jump at Petey to start a pre-battle sequence. It turns out Mario will battle in a much more comfortable environment (providing he might have battled on top of that very small roof). When he breathes in to ready some sludge, have Mario spray water in before he gets a chance to spit it out. When FLUDD has filled his belly, Petey will fall over. Pound its belly button. Repeat this three times to win.

The Hillside Cave Secret
Go up to the bridge to the wind mill, but stop there. Jump off and hover onto a platform below. Hover and walk from platform to platform. When Mario meets the rope riders that shock him, make sure he is standing. They will knock him down, but not off. Press A to get back on top. After hovering a lot, Mario should reach the cave mentioned with the objective name. Inside is a slightly insane world (compared to the later of these). Without FLUDD, Mario will need precise timing. In order to get the hang of this, swing back the camera some for a bigger and better view. Mario's journey to the cave should have prepared you for its challenges.

Red Coins of the Windmill Village
The village mentioned in the first shine has all of the red coins. When you can't find any, get on top of the highest building you see and look around with the Y button. There will be a lot of wire jumping, hovering, and wall jumping.


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