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SMRPG Guide
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Kero Kero Sewers | Midas River | Tadpole Pond | Rose Way | Rose Town | Forest Maze | Pipe Vault | Yos'ter's Isle

Kero Kero Sewers
Swim through the sewer system, try not to go too deep, and level yourself up to the next level.
As you go through, make sure you don't use too many mushrooms.

Now go down the pipe to your right of the pipe that led you from the room with the save block. Run past the boo and into the other pipe. Go under all the arches and you'll discover a treasure box. Prepare yourself for battle, then bop it. In this battle, use Mario's Super Jump once or twice and then his Hammer. Mallow should hunker down in defense, and help when Mario needs it. After this, you might consider using Mallow's HP Rain and then a Honey Syrup.

Next, go back to the room you came from the save block room into. Hop down the pipe on the far bottom left. Then run through, avoiding battles to lessen your HP, to the pipe at the far right. Use it. You'll now find yourself amongst a bunch of big boos(they are, even though they look like boo buddies); scramble like heck and hit the green ! switch and hop on the trampoline.
While outside, equip Mario with the Trueform Pin--you have that from beating that treasure box. Now go back down the pipe. Save, and then swim to the next room--and viola, like it said--the water's drained. Follow the low path until you reach a dead end. Jump down. You'll find yourself in the switch room. Boos can still come up here, so save quickly and hop down the other pipe.

You'll find yourself amongst a huge four-eyed monster. Run to him, into battle.
Belome, the monster, will best be trounced by Super Jumps. Use three in this battle. Put Mallow in defensive mode(or use him to supply Mario), and wait until Belome swollows him. Belome will now for the first time use his 'Scrow Funk, which is the reason you put on that pin. Now just hammer and jump away until he goes away.

Midas River
Mario and Mallow will be flooded out into the great Midas Fall, and then will sweep down into the Midas River below. Just follow your instincts on the first part.
When your barrel hits another barrel, it will go to another track. When you jump, you'll stay on the same track if you time it right. The most coins possible to obtain on this course are while using this pattern: stay, stay, stay, bump, bump. You want to stay on the lower half for three barrels, then the top for one.

When you're at the bottom, the mushroom man will give you a Nok Nok Shell. Equip it on Mario.

Tadpole Pond
Mallow will reunite with Frogficious here, and both him and Mario will learn much. I'd say som'in' but that could possibly ruin it for someone who's out there and hasn't gotten to this part yet, so my lip(or rather key board) is zipped.
Go back and get the treat that Frogficious sent Mallow into town for, and return with it to recieve a Froggie Stick--give it to Mallow.

Rose Way
The yellow blocks will transport you to different areas, and if you just wanna move on with your quest: hop on the first one, then onto the second one, then jump a second time, and go into the path, around the enemies, onto the block again, and jump until you reach the path at the bottom.
There, there is another dialogue I can't tell you about.

But, if you want secrets, I don't have to tell you, they're out in the open, just follow all of the paths you see. You can't get lost, so don't worry.

Rose Town
Go into the shop and purchase the latest fasions for Mario and Mallow. Pick up some items to make you have four Mushrooms, four Honey Syrups, Four Pick Me Ups, and one Able Juice. Then head to the Inn and play with Gaz. One of his dolls will come to life and leave the house and venture into the Forest Maze.

Forest Maze
Upon entering the Forest Maze, you'll see Mushrooms on the side of the road. Only pick up the ones you see outside. Go in and out of the stumps like pipes.

There'll be a dead end in a place with a bunch of stumps if you go far enough. Just go into the one closest to the dead end and walk over to the Wiggler.

Soon you'll enter a maze, following Geno. He walks in this pattern:
Right
Right
Up
Right
Up
Left

And you'll meet up with Bowyer. Let Geno and he talk it out, and soon Mallow and you will join in. During the battle, let Geno use his A unarmed and Geno Beam(occasionally), Mario his Super Jump and Nok Nok Shell, and Mallow should use healing items and specials. Use a Kero Kero Cola if things look bad at one point. Bowyer will give up the star.

Pipe Vault

Yos'ter's Isle


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