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![]() ![]() Year released: 1997 (Playstation) Number of Players: 1 Croc has to rescue all of his furball friends from their prisons while venturing forth through platform elements. Graphics: Not bad. The elements are colorful and cartoony, and not overly blocky. My only complaint is that sometimes the floor seems to move like there is a heart thumping underneath it.
Play control: Awkward. With the analog joysticks, moving is as you would expect; just push the left joystick where you want to go. Movement is natural, if not touchy. The right joystick adjusts the camera. Without the joysticks, walking by the four directional buttons to the left of the controller is awkward, but more controllable when you need precision. Press left and right to turn Croc around in that direction, back to move Croc away from what he's facing, and forward to move Croc towards what he's facing. You can combine forward or back with left or right for more natural movement, but it's still awkward. Since you have less variability in what direction Croc will go (only four buttons, as opposed to innumerable directions that the joystick can be pushed in) crucial jumps are easier to make. Sound: Cartoony, but not overdoing it. Really, what Crash Bandicoot music should have been. Croc's spurts of voice acting ("Waa-aa-aah!" as he is whisked away and and "ker-splat!" as he whips his tail around) are disarming and give the game even more of a friendly edge. And I can't get over how the option/saving music consists of cheezy game show music...!
Challenge: Urgh. Very dry challenge. Basically, Croc tests how well you can jump from platform to platform without falling. That's about it. Bosses don't even provide help; just wait for them to wear out (hold the joystick so that Croc runs in a circle), then attack them with one of Croc's attacking methods. Three hits, and they're out.
Gameplay: Croc must collect these little white gems. If he gets attacked or touches something bad, he drops them all. If he has no white gems, he dies. He can pick up gems he's lost: basically, a ripoff of Sonic's ring engine. It works well, considering the game's focus is on facing environmental challenges.
Bottom line: Not enough gameplay variation! Finding Gobbos is nice, but as I said, it's not real sustenance.
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Mario, Luigi, and all related characters are copyright © Nintendo. Sonic the Hedgehog and all related characters are copyright © SEGA/SONIC TEAM. All original materials on the "Nintendo Fans" web site and its HTML code are copyright © 2003, 2004 Greg Livingston, save for submitted materials (contact Greg Livingston using the above e-mails for more information). No profit is made from anything belonging to other companies (including Nintendo, SEGA, and Accolade), nor is it an attempt to infringe upon the copyright. I am not affiliated with Nintendo or any other video game company in any way. |
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