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![]() ![]() Year released: 1995 (Super NES) Number of Players: 1-2 King K. Rool has kidnapped Donkey Kong and stolen his bananas again! Diddy Kong takes Dixie Kong out to K. Rool's home island save Donkey. Graphics: "Everything is rendered and looks wonderful. You'll get to enjoy landscapes from the jungle to abandoned mines, while most of your enemies will be reptillian. However, being rendered so nicely makes for collision detection that looks to be off. I can't explain it, but the rendered graphics don't cause problems in gameplay." From the Donkey Kong Country review. The graphics are better this time.
Play control: Left and right on the control pad to move left and right, B to jump, press Y to perform a side attack (cartwheel for Diddy and hair whip for Dixie) hold Y to run (or to hold a barrel; let go to throw a barrel), and select to switch between Kongs (if you have both) or hop off of the animal friend you are currently on. A button calls the other kong up to sit on your shoulders, and when you press the Y button, you can guide them with the control pad. You can use this to reach far away areas. Sound: "Lush music tracks that fit the environment. Sound effects are minor voice clips, several along the line of 'ouch!'" From the Donkey Kong Country review. Challenge: "Get to the end of the stage while not falling in bottomless pits nor getting hurt by enemies." Enemies are much better at throwing things at you and moving around the screen, and you have to make your platforming agile to respond. Luckily, it's not as hard as I just described. :b The increase in difficulty is gradual, getting more and more demanding little by little.
Gameplay: "Standard hop-n-bop fun. However, Donkey Kong Country is not content with just a hop-n-bop engine. Barrels almost always clue you in to a secret entrance--barrels open up doors to bonus rooms. (This gets somewhat tedious.) That is, when you aren't being shot out of a barrel. The game has tons of barrels that act as cannons.
Bottom line: More good stuff for platformer players.
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Mario, Luigi, and all related characters are copyright © Nintendo. Sonic the Hedgehog and all related characters are copyright © SEGA/SONIC TEAM. All original materials on the "Nintendo Fans" web site and its HTML code are copyright © 2003, 2004 Greg Livingston, save for submitted materials (contact Greg Livingston using the above e-mails for more information). No profit is made from anything belonging to other companies (including Nintendo, SEGA, and Accolade), nor is it an attempt to infringe upon the copyright. I am not affiliated with Nintendo or any other video game company in any way. |
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