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Year released: 2002 (Dreamcast--Japan only), 2003 (Gamecube) Number of Players: 1-2 cooperative
Graphics: Everything is very lushly rendered. It's all very sci-fi and plain--no vibrant colors. The backgrounds are rendered just as well. However, backgrounds are slightly faded to prevent the player from confusing the background with the actual playing field. There are some times I found myself confusing foreground as background and vice versa, resulting in deaths. This isn't a major problem--gameplay is fun nevertheless, and you learn where these things are. It's a rare occurence, but it is still a problem.
Play control: (buttons taken from the Gamecube version) First off, it's entirely in 2D. Just like R-Type and Fantasy Zone. You fly around and shoot other stuff that flies around. You come from the bottom of the screen, enemies come from the top.
Sound: Techno-ish music that is slightly energetic and tense. I really don't notice the music all that much when playing, take it as you will.
Challenge: Ikaruga's bread and butter. Then again, it's a side scrolling shooter, what do you expect? You have to manage your ship's color to absorb the right bullets while avoiding crashing into foes and structures. You'll find before long that you need to rush in and absorb bullets of one color to clear out a small range for your ship, so that when another barage of opposite colored bullets comes through, you're ready. Basically, if you're not careful, you'll end up with bullets of both colors ready to hit you at once. Gameplay: Not much to speak of that hasn't been already said. There are no powerups in the game. Only five stages, but boy are they hard. Ikaruga doesn't throw every trick in the book at you, but it does come up with some new tricks based on its color system.
Bottom line: In comparison to other side scrolling shooters, this game is pretty deep. Managing your ship between black and white can create some pretty tight spots, but over time you'll find different methods to ease up the game's difficulty by taking advantage of the color system. Also, there are extras to unlock. Luckily, not only can you unlock them by being good at the game, but you can also unlock them by playing the game for a long time.
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Mario, Luigi, and all related characters are copyright © Nintendo. Sonic the Hedgehog and all related characters are copyright © SEGA/SONIC TEAM. All original materials on the "Nintendo Fans" web site and its HTML code are copyright © 2003, 2004 Greg Livingston, save for submitted materials (contact Greg Livingston using the above e-mails for more information). No profit is made from anything belonging to other companies (including Nintendo, SEGA, and Accolade), nor is it an attempt to infringe upon the copyright. I am not affiliated with Nintendo or any other video game company in any way. |
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