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![]() ![]() Year released: 2004 (Game Boy Advance) Number of Players: 1 The need for new Mario 2D games + nostalgic for a classic that's ten years old = Donkey Kong steals some wind-up Mario action figures. Mario chases Donkey Kong to get 'em back, so he can sell them (even though he breaks every single one out of its package). I mean, you even have the parallel between the Super Game Boy and Game Boy Player. Graphics: Rendering done right on the Game Boy Advance. Unlike Mario Kart: Super Circuit and Golden Sun (which are still great-looking rendered games), everything is small enough to look perfect. If you've played Donkey Kong for Game Boy (nicknamed Donkey Kong '94), think of those graphics, but rendered.
Play control: The same as Donkey Kong '94... for those of you who haven't played it: Sound: Voice clips and nostalgic sound effects fill the game. Mario sounds like he's climbing up steel ladders and rubber ropes. Music isn't the best... it's just there, nothing horrible or good.
Challenge: One hit from anything kills Mario. Falling from too high of a distance stuns him, falling from up yet farther kills him (which doesn't happen as much in this game as in Donkey Kong '94). The game is how to get from point A to point B. In the first part of a normal stage, you need to get both Mario and the key (together) to the exit. In the second part of a normal stage, Mario needs to get to the Mario doll (which remains stationary) and pick it up. In the seventh stage of every level, Mario must lead his dolls safely to collect three objects (they must, he can't) and into a toy chest. They get killed by enemies and try to follow him wherever he goes (but they can't climb up anything or do any jump beyond the standard jump). All of this is done within a time limit. Gameplay: You can pick it up from what's said above. Basically, you have to use what you got and then squeeze it in under the time limit.
Bottom line: A great sequel! Some say it's short, but they have not unlocked the extra stages. Unlike most games, unlocking extra stuff fits in with the rest of the game--Mario has to collect three presents per stage and do it timely. Then he earns a star, and another stage to play (other than the standard 6 levels). I think this makes a possible 96 stages, a great count almost as high as the original DK '94's (which was the Super Game Boy's poster boy).
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Mario, Luigi, and all related characters are copyright © Nintendo. Sonic the Hedgehog and all related characters are copyright © SEGA/SONIC TEAM. All original materials on the "Nintendo Fans" web site and its HTML code are copyright © 2003, 2004 Greg Livingston, save for submitted materials (contact Greg Livingston using the above e-mails for more information). No profit is made from anything belonging to other companies (including Nintendo, SEGA, and Accolade), nor is it an attempt to infringe upon the copyright. I am not affiliated with Nintendo or any other video game company in any way. |
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