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![]() ![]() Year released: ? (Super Nintendo) Number of Players: 1-2 simultaneously (up to 4 with a 5-player adapter) It's a 2D basketball game! Graphics: As would be expected, not quite as good as the Nintendo 64's version of Hangtime. Still very solid. Everyone looks so much more lifelike than what I've seen before, and the variety of color isn't nearly as boring as other basketball games. Play control: Awesome. Everything moves smoothly. You'll be able to flow all of your motions, and switch from a dunk to an alley-oop on the fly. You can even set your buttons and save them to a Control Pak. Sound: The music, as is to be expected in such a game, gets old. The sound effects aren't as great as the Nintendo 64 version, but they do. Voice clips are great. Challenge: The later teams you go up against know the ins and outs of the court, and will whipe the floor with you if you don't. It even learns patterns of your movements. However, early on, it's easy to win a game with even a 20 point lead.
Gameplay: Turbo, shoot, pass. Same as most other basketball games. However, you have secret codes that change the gameplay slightly (haven't discovered most of them, personally). Also, computers will go for alley-oops--they jump at the net and you pass to them mid-jump for two points. It's very useful when you're stuck in a crowd. Also, the stats affect your character a lot more than I've noticed in other basketball games. Not to mention that shoving in this game doesn't always guarantee you getting the ball...
Bottom line: The challenge and gameplay come great, especially to someone who's tired of all the other 2D beat-all-the-other NBA teams games. You can't forget that battery backup saving is one of the best options for NBA Hangtime; that means that there are no more passwords to lose!
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