Nintendo Fans: Review of Pac-Man for Game Gear by Golem
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Review of Pac-Man for Game Gear by Golem

Year released: 1990, 2000 (Game Gear)

Number of Players: 1-2

Pac-Man has to eat every single dot on the screen while avoiding those creepy ghosts. Power Pellets allow him to eat ghosts every now and then.

Graphics: They don't really take advantage of the Game Gear--not to say that these graphics aren't appropriate. Pac-Man is there, he's still just a yellow greater than sign, and the ghosts are different colors, the maze is outlined in blue and the pellets are yellow.

Play control: Push the d-pad in the direction you want Pac-Man to move in. Pac-Man can still turn on a dime.

Sound: A weird sound for eating, another for when you have eaten a Power Pellet, and yet another for dying. Not the kind of stuff you listen to for a while without getting annoyed.

Challenge: Eat every single dot (that means covering every inch of the maze except for the tunnel that allows Pac-Man to go to the opposite side of the screen) without touching the ghosts, which are very actively chasing you. There are Power Pellets scattered around for Pac-Man to eat, and after he eats one, for a limited time he can eat the ghosts.

Gameplay: The maze layout never changes. Over time, such gameplay can wear on one's patience--not a heck of a lot of variety. You can try challenging your friend for some fun--only difference in this mode, though, is that once you eat a ghost, it's sent to the other player's Pac-Man game.

Bottom line: If you hate arcade-style games, you hate Pac-Man.


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