Nintendo Fans: Review of Pac-Man Vs. by Golem
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Review of Pac-Man Vs. by Golem

Year released: 2003 (Gamecube)

Number of Players: 2-4

Pac-Man has to eat every single dot on the screen while avoiding those creepy ghosts. Power Pellets allow him to eat ghosts every now and then.

Graphics: Normal Pac-Man graphics, but presented in 3D--they serve their purpose, nothing more. Pac-Man leaves a colored trail in his wake so that ghosts can follow him. However, the whole playing field is in black except for the area around the ghosts. The player playing as Pac-Man can see himself and the entire maze on a Game Boy Advance screen (you need a Game Boy Advance to Gamecube cable)

Play control: Pac-Man and the ghosts turn on a dime.

Sound: A weird sound for eating, another for when you have eaten a Power Pellet, and yet another for dying. Not the kind of stuff you listen to for a while without getting annoyed. However, the music fits the maze that you choose, and it uses Gamecube-quality instruments, too.

Challenge: Eat every single dot (that means covering every inch of the maze except for the tunnel that allows Pac-Man to go to the opposite side of the screen) without touching the ghosts, which are very actively chasing you. There are Power Pellets scattered around for Pac-Man to eat, and after he eats one, for a limited time he can eat the ghosts. The real challenge is for the one to three people playing as the ghost(s)... they have to hunt down Pac-Man in the dark. Translucent ghosts fill up the empty player slots (if there's one human player, two translucent ghosts, two humans, one translucent, three humans, no translucents). Once a ghost player touches a translucent ghost, the ghost turns to that player's color and chases Pac-Man. If Pac-Man touches a colored ghost, he's a goner, but if he touches a translucent one, he'll go right through it.

Gameplay: A different party game to pick up now and then, but Pac-Man can only go so far.

Bottom line: No one-player mode. It's nice to have around, but not really worth it.


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