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![]() ![]() Year released: 1995 (Genesis) Number of Players: 1 The evil Greedy has taken control of six planets within the same system. Ristar, the son of a fallen hero, sets out to make things right. Graphics: Wow. Animation is great, coloring is too (though it comes off a bit washed out at times, but not a lot). The amount of graphical detail covering this game and the cartoonish style just make this game pure eye candy, even on larger TVs (something that can bring down a Genesis' game's graphical punch).
Play control: Jump with A or C, grab with B. This can be changed to jump with B and grab with A or C in the options menu. Ristar can walk left to right and move on ladders. Sound: Great music. It has a great energetic feeling wherever it goes. It is pulled down, however, by the quality of the Genesis' sound card. Still fantastic, but could have better instrument quality. Oh, yeah, and the sound effects are somewhat quirky to match the gameplay of grabbing onto stuff and just bouncing off of it. Voice clips are scratchy, and you can barely tell what's being said. Challenge: Some really meaty challenge here. As you ease into the gameplay mechanics, the game gets appropriately harder. You get four blocks of health to mess around with, and usually a healing powerup comes at just the right time. The game focuses mainly on enemies bumping into you for damage, though there are some sinister tricks in the fire level. The challenge makes you get in groove with the game and go at it again. Unfortunately, there are no game saves, so it may take a while to get back to where you were. (You do get a code for level select when you beat the game, though.) The game constantly bombards you with challenge, so you won't cruise through--there's always something new waiting around the corner. It doesn't get annoying though, it ends up giving the game a certain lastability.
Gameplay: Using Ristar's arms to bump into whatever works wonderfully. It has a natural sidescroller engine, but then you get these two rubber arms to work with. It's hard to explain... and don't listen to anyone that compares this to Rayman.
Bottom line: A cross between a 2D platformer and one of those majestic 3D platformers (Super Mario 64 or NiGHTS into Dreams, to name two). The game features creative stage design and way past competent difficulty, both mapped around Ristar's ability to stretch his arms and grab something, giving the game the ability to stand the test of time. Submissions and rebuttals should be e-mailed to nintendofanssite@yahoo.com. Proper credit will be given, and please tell me if you don't want your e-mail revealed on the site.
Mario, Luigi, and all related characters are copyright © Nintendo. Sonic the Hedgehog and all related characters are copyright © SEGA/SONIC TEAM. All original materials on the "Nintendo Fans" web site and its HTML code are copyright © 2003, 2004 Greg Livingston, save for submitted materials (contact Greg Livingston using the above e-mails for more information). No profit is made from anything belonging to other companies (including Nintendo, SEGA, and Accolade), nor is it an attempt to infringe upon the copyright. I am not affiliated with Nintendo or any other video game company in any way. |
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