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![]() ![]() Year released: 1997 (SEGA Saturn) Number of Players: 1-10 simultaneously You've got classic Bomberman. You've got so many powerups you can't keep 'em straight. You've got evolving dinosaurs with some pretty key powers. You've got a co-op story mode. You've got Saturn Bomberman. Graphics: Pretty standard for 2D graphics after 1994--well shaded, colorful, distinct. Sometimes the bosses don't quite connect with their sprites, though, which is because a game is taking on a 3D concept with 2D sprites. More in gameplay. Play control: I've never had a sprite overload, and I'm in the last level. Everything comes naturally, and you won't use any more than three buttons (at the very most) for the game. Unless you count the shoulder buttons, which are used for getting off dinos... but that really doesn't matter. You can't move past bombs, but you can walk over them right after you've laid them, so you'll need to come in steady-thumbed. (heh, that just sounds weird. ) Sound: Sound effects and music are top-notch... save for music composition. This music belongs in a lobby! The only tunes in the game I can really appreciate are in the Battle Mode battles (more later) and Master Mode masters (also more again later), but since most of your time will be spent in the lobby-music-filled Normal Mode (called story mode above). Challenge: ...Eek. Normal Mode starts out freakishly easy, and just rides the game out that way until you reach level four (out of five levels). I wouldn't be surprised if someone beat Normal Mode in under a week, though. This game's real challenge lies in the Master Mode, which only gives you one life.
Gameplay: Normal Bomberman stuff--but for those of you who have never played a 2D Bomberman game (a party I was in before purchasing this game), here's how it goes: you lay bombs along a checkerboard of sorts. Blocks are arranged so that they are all one block away from each other. Picture a plus sign: in the empty spaces in the top right and left and bottom left and right corners are where blocks would be, and Bomberman would be able to pass through those lines in the middle between the blocks. There are also soft blocks which inhabit the spaces that Bomberman could, if he just blew them up. By blowing up soft blocks, you open paths and can uncover items and dinosaurs.
Bottom line: Well, as I found out from playing this game, I'm not a very big fan of 2D Bomberman. This review had next-to-nothing opinion... so here it is: if you like other Bomberman games or games like Lolo from HAL (although Bomberman is definetely more action-based than Lolo), Bomberman is definetely something you want to go after. I'd have injected an air of dissappointment into this review if it weren't for all of the different items and dinosaurs you can get; all these extras just make the game fun. I guess it's comparable to someone liking Super Mario Bros. 3 mainly because of all the colorful suits it offers. If you have a SEGA Saturn, try Saturn Bomberman out. I got my copy at SEGA-Parts.com.
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