Are you lost? Sections: Home | Art | Bios | Message Boards | Comics | Credits | Downloads | Fan Games | Guides | Humor | MSF3K | Notebook (Miscellaneous Info) | Other Fan Stuff | Reviews | Theories | Stories and Fan Fics Nintendo Fans Message Board | Nintendo Fans Alliance Message Board | |||
The section you are currently wandering is Reviews
Nintendo Systems
SEGA Systems Reviews of Games for Sony Systems Reviews of Games for Other Systems
Affiliated with:
Link Exchanged with: |
Screenshots from VG Museum (Genesis version) Year released: 1994 (Genesis, SNES) Number of Players: 1 Graphics: Mostly cityscape graphics that look somewhat (not too much, but somewhat) more cartoonish than comic book standards. Animation is pretty fluid for Spiderman, but the same can't be said for Venom. The sprite size isn't anything special; not large, not small.
Play control: For the Genesis buttons, Use the control pad to move around (any direction, including diagonal), use the A button to punch, B button to jump, C to employ webbing in battle orientations, and Y to employ webbing to get around. That is, pressing C will allow you to grab someone if you hold the control pad forward, trap someone in webbing if you tap C, or hold up a webbing shield if you hold C. However, when you press Y, your character will shoot web upward, jump, and swing from it. Or, if you don't have a six-button Genesis controller, you can press up and C at the same time for the same function. Buttons are... different in the SNES version. You figure it out. :b It won't be too hard. Rest assured, the shoulder buttons are never called upon, nor is Select. Sound: The music is kinda dark and kinda techno. Sound effects are... dull, standard, and as realistic as the hardware can get (at least as far as my experience can judge). Challenge: Make it through the stages filled with angry people ready to beat you up and then go toe to toe with Doppleganger, a six-armed Spiderman. It's hard to beat the first stage once you pick the game up for the first time, but after that, the steps up in difficulty come pretty smoothly.
Gameplay: As you can see above, the game is a beat-em-up engine with a few new tricks. Beat-em-ups are shallow as is, so those new tricks double the gameplay variety as much as adding 1 can double 1. I dunno, the analogy sounded better in my head. Not to say that beat-em-ups--and this game included--aren't fun.
Bottom line: As it stands, the game has a satisfactory beat-em-up engine with some web-slinging thrown in, and the game comes out a semi-unique experience. Almost as good as Streets of Rage. However, among many differences, Maximum Carnage is missing the all-1337 two player cooperative play mode. Being able to do team moves with Spiderman and Venom definetely would have been cool.
Submissions and rebuttals should be e-mailed to nintendofanssite@yahoo.com. Proper credit will be given, and please tell me if you don't want your e-mail revealed on the site.
Mario, Luigi, and all related characters are copyright © Nintendo. Sonic the Hedgehog and all related characters are copyright © SEGA/SONIC TEAM. All original materials on the "Nintendo Fans" web site and its HTML code are copyright © 2003, 2004 Greg Livingston, save for submitted materials (contact Greg Livingston using the above e-mails for more information). No profit is made from anything belonging to other companies (including Nintendo, SEGA, and Accolade), nor is it an attempt to infringe upon the copyright. I am not affiliated with Nintendo or any other video game company in any way. |
|
|