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![]() ![]() Year released: 1993 (Genesis) Number of Players: 1 A game! Graphics: Oof! Edging towards overly cartoony. In the early levels, the background distracts you from enemies that can hurt you if you run into them (as you can see by the screen shot--there is a dog robot to the middle left of the screen). This problem rectifies itself, but can get really annoying until the player either gets used to it or moves on to stages with less complex backgrounds.
Play control: Jump with A or C, kick with B. Side to side on the d-pad to move left or right. Up plus B to kick upwards. Kicking is the only way to damage something. Sound: Not fantastic. It's quaint and plain both in sound effects and music.
Challenge: First off, you get a really long energy bar. Socket can collect little lightning icons to fill it back up. It drains very slowly (and I mean verrry slowly, it will almost never become a problem) on its own, or in larger increments when Socket gets hit by an enemy, gets crushed, or touches spikes/lava. Basically, challenge lies in avoiding enemies and keeping your health bar full long enough for you to get Socket through the series of challenging leaps and creepy devices (riding in mine carts and walking along dots that move along a set path, destroying the back ones as more are created in front--think Super Mario World castle 5, if you can) that's called a stage. Gameplay: Basically what I have said above.
Bottom line: A plain game that I would expect your average Genesis owner to find somewhat enjoyable. If you need a platformer fix and can't find anything better, Socket will do in a pinch. Certainly a rainy day game. I can't help but wonder what this game would be like on Game Boy.
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Mario, Luigi, and all related characters are copyright © Nintendo. Sonic the Hedgehog and all related characters are copyright © SEGA/SONIC TEAM. All original materials on the "Nintendo Fans" web site and its HTML code are copyright © 2003, 2004 Greg Livingston, save for submitted materials (contact Greg Livingston using the above e-mails for more information). No profit is made from anything belonging to other companies (including Nintendo, SEGA, and Accolade), nor is it an attempt to infringe upon the copyright. I am not affiliated with Nintendo or any other video game company in any way. |
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