Nintendo Fans: Dave Mirra's Freestyle BMX 2 Review
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Dave Mirra's Freestyle BMX 2 Review

Year released: 2001 (Gamecube, Playstation 2, Xbox, Gameboy Advance)

Number of Players: 2 (all platforms released on)

Another extreme sports game trying to copy Tony Hawk. Though it's still a fun game to play for a little. I'm thankful for the huge ridable environments, though.

Graphics: Not the greatest quality graphics. The best part would have to be the environments. The graphics on the moving objects (bikers especially) leaves something to be desired. And the bails... Well, I'll just leave it at that.

Control: The same control system seen in the Tony Hawk's Pro Skater series is seen in this game. There are tons of tricks to do in this game. Some that take a little time to master. You automatically spine transfer when possible in this game, which could be good or bad. You can continue to manual after landing on a quarterpipe, or you can do a fastplant to continue.

Sound: There wasn't much for sound effects in this game. It remains simple with the sound of the bike wheels rolling and the grinds. There's not much of a soundtrack either. There's only one song I like on it. But even so, I like this game's sound.

Gameplay: It seems sort of unfinished. It's hard to do combos, especially grind-to-grind and stuff like that. The manuals require precise timing. If you want to restart your run, you have to end first, making more time in between runs. There are 4 goals per set in carreer mode, with the exception of the hardcore challenges. You'll be on those forever.

Challenge: Some of the earlier level goals are simple, and the later sets will be insanely hard. If goals involve grind-to-grind gaps, they will be a complete pain.

Bottom Line: The game itself is relatively simple, which can be a good thing or a bad thing. But combos have to be done perfectly or not at all, which is hard to do. I like this game, mostly for the freeride mode, but I'll try a couple goals once in a while.


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