Weird Mario Challenges and Moves
Super Mario Bros. Moves
-If you're Mario/Luigi or Super Mario/Luigi, and you get the according item to change you, Mario or Luigi can do a double jump. As they're changing, let go of the A button and hold it down again. This doesn't happen all the time, so don't count on it. I found it's more likely to happen if you are near the box.
Super Mario Bros. 2/USA Moves
-While on a moving platform, duck. Hold down not only down on the control pad, but also the direction opposite the one the platform is sending you. If you do this correctly, you should be hanging off the edge of the platform ducking.
Super Mario Bros. 3 Challenges
-Carry a koopa, buzzy beetle, or spiny from the beginning of a stage to the end.
Super Mario Bros. 3 Moves
-Get your P meter to full, then duck and start jumping as soon as possible before the meter runs out. If you're successfull, you should be able to fly while ducking.
Super Mario World Challenges
-Carry a koopa or buzzy beetle from the beginning of a stage to the end.
Super Mario World Moves
-This is like the duck-fly move in Super Mario Bros. 3, but harder. You've got to time it so that you're able to duck and jump at the same time. This is extremely helpful when trying to get the Valley Ghost House Secret.
Super Mario 64 Challenges
Bob-Omb Battlefield
-Ride the Shiny Shell all the way to the top(the hard way, not using any shortcuts) and/or carry King Bob-Omb to the bottom.
Mario Kart 64 Challenges
Rainbow Road
-Try to beat Rainbow Road in under 5 minutes without using the shortcut at the begining of the track.
Submitted by Nicolas 64
Super Mario Advance - "Super Mario 2" Challenges
2-2
-In the sand pit, dig a hole all the way down for the giant Ninji to fall down. Then dig another hole to take it to the very bottom, with the door.
-Use the large Ninji in the Red Birdo's room to destroy that birdo--with one hit. That should be your first and last throw at Red Birdo.
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