Nintendo Fans: NiGHTS Into Dreams A-Z
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NiGHTS Into Dreams A-Z

If there is a link on a name, click it to view a picture of the object.

NameDescription
Alarm EggIf NiGHTS ever runs out of stage and it's not during a boss battle, Elliot or Claris will take its place. If one of these eggs finds them before they find NiGHTS again, it's Night Over!
Blue ChipCollect 20 to overload an Ideya Capture. Each one is worth 10 points.
ClarisA girl who wants to become a singer, but became frightened when she was on stage. After this, she meets NiGHTS in the dream world.
ClawzA boss.
Color ChipsBlue and Gold Chips. Just fly into them to collect them.
Crewe PoleAn enemy.
Cuttle.An enemy.
ElliotA boy who enjoys basketball. After his defeat at the hand of older kids, he met NiGHTS in the dream world.
Frozen BellOne of Elliot's dreams. Railroad tracks lie amongst snowy hills and mountains. There are bars hanging above to swing on and even a bobsled run.
GaoA strange two-legged tailed enemy that can surround itself with electricity. When it does this, it is invulnerable.
GillwingA boss.
Gold ChipOnce the Ideya Capture of the area is destroyed, Blue Chips turn into Gold Chips. The more NiGHTS collects, the higher its bonus at the end of the stage will be.
GulpoA boss.
HollowA small bird enemy.
Ideya CaptureA device used to hold either White, Green, Yellow, or Blue energy (see NiGHTS for information about energy). Once it is filled with 20 Blue Chips, it will explode, releasing its captive energy!
Ideya PalaceWhere NiGHTS rests within Nightopia. If NiGHTS runs out of time in a given stage, it will wait here.
JackleA boss.
KircleA hermit crab enemy.
MamuA fish enemy.
Mystic ForestOne of the dreams of Claris. Stone blocks and traffic signs are strewn about, while forest growth helps you. At the core lies a shining cave.
NightopiaA realm of dreams that, at the time of NiGHTS' opening, is under Wizeman's control.
NiGHTSThe only person left in Nightopia, the dream world, that is not under Wizeman's influence. It contacts Claris and Elliot for their help, because they possess bravery.
At the beginning of each stage, Claris or Elliot lose four energy spheres (at the hands of Wizeman's baddies)--White for purity, Green for wisdom, Yellow for hope, and Blue for intelligence. They retain the Red energy sphere, courage.
ParaloopThis is when NiGHTS moves in a circle around an invisible spot. This move attracts items within the Paraloop area to NiGHTS and makes collecting many items at once easy.
PartyAn enemy.
Power LoopAfter going through a Power Loop, a streamer follows NiGHTS. Make circles with it of different sizes for different points. The bigger the circle, the bigger the score.
PuffyA large balloon-like boss. It is easily tossed around and finds itself being squished.
RealaA boss. An air-borne acrobat like NiGHTS who is its greatest rival.
RingFly through one to earn 10 points.
ShleepA ram enemy without legs.
SnipAn enemy.
Soft MuseumOne of the dreams of Claris. A museum is in the middle of a (according to the manual) "European-style garden." The ground warps and red roads of bricks end suddenly. There isn't an obvious access to the museum's insides.
Splash GardenOne of Elliot's dreams. A park where water floats in the air and fountains spurt out of the ground.
Spring ValleyOne of the dreams of Claris. This world is full of wind, stones, and trees.
Star ChipFly into it, thus collecting it and earning 10 points.
Stick CanyonOne of Elliot's dreams. This desert has a lot of traps to slow NiGHTS down. Magnets will pull on every passing thing and NiGHTS can even become magnitized to attract both items and enemies.
VerolA chameleon enemy.
WizemanA boss. He planned to use the dream energy of humans to enter the conscious realm and take it over.


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