If there is a link on a name, click it to view a picture of the object.
Name | Description |
Alarm Egg | If NiGHTS ever runs out of stage and it's not during a boss battle, Elliot or Claris will take its place. If one of these eggs finds them before they find NiGHTS again, it's Night Over! |
Blue Chip | Collect 20 to overload an Ideya Capture. Each one is worth 10 points. |
Claris | A girl who wants to become a singer, but became frightened when she was on stage. After this, she meets NiGHTS in the dream world. |
Clawz | A boss. |
Color Chips | Blue and Gold Chips. Just fly into them to collect them. |
Crewe Pole | An enemy. |
Cuttle. | An enemy. |
Elliot | A boy who enjoys basketball. After his defeat at the hand of older kids, he met NiGHTS in the dream world. |
Frozen Bell | One of Elliot's dreams. Railroad tracks lie amongst snowy hills and mountains. There are bars hanging above to swing on and even a bobsled run. |
Gao | A strange two-legged tailed enemy that can surround itself with electricity. When it does this, it is invulnerable. |
Gillwing | A boss. |
Gold Chip | Once the Ideya Capture of the area is destroyed, Blue Chips turn into Gold Chips. The more NiGHTS collects, the higher its bonus at the end of the stage will be. |
Gulpo | A boss. |
Hollow | A small bird enemy. |
Ideya Capture | A device used to hold either White, Green, Yellow, or Blue energy (see NiGHTS for information about energy). Once it is filled with 20 Blue Chips, it will explode, releasing its captive energy! |
Ideya Palace | Where NiGHTS rests within Nightopia. If NiGHTS runs out of time in a given stage, it will wait here. |
Jackle | A boss. |
Kircle | A hermit crab enemy. |
Mamu | A fish enemy. |
Mystic Forest | One of the dreams of Claris. Stone blocks and traffic signs are strewn about, while forest growth helps you. At the core lies a shining cave. |
Nightopia | A realm of dreams that, at the time of NiGHTS' opening, is under Wizeman's control. |
NiGHTS | The only person left in Nightopia, the dream world, that is not under Wizeman's influence. It contacts Claris and Elliot for their help, because they possess bravery.
At the beginning of each stage, Claris or Elliot lose four energy spheres (at the hands of Wizeman's baddies)--White for purity, Green for wisdom, Yellow for hope, and Blue for intelligence. They retain the Red energy sphere, courage. |
Paraloop | This is when NiGHTS moves in a circle around an invisible spot. This move attracts items within the Paraloop area to NiGHTS and makes collecting many items at once easy. |
Party | An enemy. |
Power Loop | After going through a Power Loop, a streamer follows NiGHTS. Make circles with it of different sizes for different points. The bigger the circle, the bigger the score. |
Puffy | A large balloon-like boss. It is easily tossed around and finds itself being squished. |
Reala | A boss. An air-borne acrobat like NiGHTS who is its greatest rival. |
Ring | Fly through one to earn 10 points. |
Shleep | A ram enemy without legs. |
Snip | An enemy. |
Soft Museum | One of the dreams of Claris. A museum is in the middle of a (according to the manual) "European-style garden." The ground warps and red roads of bricks end suddenly. There isn't an obvious access to the museum's insides. |
Splash Garden | One of Elliot's dreams. A park where water floats in the air and fountains spurt out of the ground. |
Spring Valley | One of the dreams of Claris. This world is full of wind, stones, and trees. |
Star Chip | Fly into it, thus collecting it and earning 10 points. |
Stick Canyon | One of Elliot's dreams. This desert has a lot of traps to slow NiGHTS down. Magnets will pull on every passing thing and NiGHTS can even become magnitized to attract both items and enemies. |
Verol | A chameleon enemy. |
Wizeman | A boss. He planned to use the dream energy of humans to enter the conscious realm and take it over. |
Quote:
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